Designed and operated large-scale multiplayer infrastructure and authoritative game servers for mobile titles, supporting global matchmaking, AWS GameLift deployments, and live production systems serving thousands of concurrent players.
Developed and maintained social games and applications built with Unity, including a 3D security system module with C++ integration, improving performance, fixing critical issues, and delivering custom tools for content workflows.
Developed 10+ Augmented Reality mobile apps (Unity, Vuforia, NoesisGUI) featuring image recognition, multimedia overlays, panoramic photo/video environments, visualization of 3D scans and ArchiCAD building models.
Took part in a year-long development of a 2.5-hour playable demo. Contributed to gameplay systems, rendering, and VFX using C++, OpenGL, and WinAPI. Delivered a polished demo presented to investors.
The fast-paced top-down mobile battle royale shooter where players compete in squad-based matches, using hero abilities and tactical combat to outlast opponents and win the match.
Multiplayer arena brawler featuring 3v3 team battles between spell-casting heroes with progression-based abilities.
Prototype of a multiplayer mobile shooter about exoskeleton combat and heavy weapon systems, supporting 8v8 team battles and free-for-all modes with a peer-to-peer networking architecture for both internet and LAN matches.
Browser hidden object game developed in Unity and distributed through social networks such as VK and Facebook. The project was based on the Russian TV series Veronika and adapted its narrative and visual style into a casual puzzle experience.
A Hidden Object adventure prototype inspired by classic casual titles from Alawar.