Designed and operated large-scale multiplayer infrastructure and authoritative game servers for mobile titles, supporting global matchmaking, AWS GameLift deployments, and live production systems with thousands of concurrent players.
Developed and maintained social games and applications made with Unity, including a 3D security system module with C++ integration, improving performance, fixing critical issues, and delivering custom tools for content workflows.
Developed 10+ Augmented Reality mobile apps (Unity, Vuforia, NoesisGUI) featuring image recognition, multimedia overlays, panoramic photo/video environments, visualization of 3D scans and ArchiCAD building models.
Took part in a year-long development of a 2.5-hour playable demo. Contributed to gameplay systems, rendering, and VFX using C++, OpenGL, and WinAPI. Delivered a polished demo presented to investors.
The fast-paced top-down mobile battle royale shooter where players compete in squad-based matches, using hero abilities and tactical combat to outlast opponents and win the match.
Multiplayer arena brawler featuring 3v3 team battles between spell-casting heroes with progression-based abilities.